EvolvingObjects
|
allocate(void) (defined in Node_alloc< T >) | Node_alloc< T > | [inline] |
construct(const T &org) (defined in Node_alloc< T >) | Node_alloc< T > | [inline] |
deallocate(T *t) (defined in Node_alloc< T >) | Node_alloc< T > | [inline] |
mem (defined in Node_alloc< T >) | Node_alloc< T > | [private, static] |