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EvolvingObjects
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| allocate(void) (defined in Node_alloc< T >) | Node_alloc< T > | [inline] |
| construct(const T &org) (defined in Node_alloc< T >) | Node_alloc< T > | [inline] |
| deallocate(T *t) (defined in Node_alloc< T >) | Node_alloc< T > | [inline] |
| mem (defined in Node_alloc< T >) | Node_alloc< T > | [private, static] |