EvolvingObjects
Evolutionary Operators

in EO, an operator is any functors that modifies objects and inherits from an eoOp. More...

Classes

class  eoOp< EOType >
 Abstract data types for EO operators. More...
class  eoMonOp< EOType >
 eoMonOp is the monary operator: genetic operator that takes only one EO. More...
class  eoBinOp< EOType >
 Binary genetic operator: subclasses eoOp, and defines basically the operator() with two operands, only the first one can be modified When defining your own, make sure that you return a boolean value indicating that you have changed the content. More...
class  eoQuadOp< EOType >
 Quad genetic operator: subclasses eoOp, and defines basically the operator() with two operands, both can be modified. More...
class  eoQuad2BinOp< EOT >
 Turning an eoQuadOp into an eoBinOp: simply don't touch the second arg! More...

Modules

 Evaluation
 Initialization operators
 

Initializators are operators that creates initial individuals and populations.


 Variation operators
 

Variators are operators that modify individuals.


 Selection operators
 

Selectors are operators that select a subset of a population.


 Replacement operators
 

Replacors are operators that replace a subset of a population by another set of individuals.



Detailed Description

in EO, an operator is any functors that modifies objects and inherits from an eoOp.

Typically, a mutation is an operator that modifies an individual, and an algorithm is an operator that modifies a population.

In EO, there is a genetic operator hierarchy, with eoOp as father and eoMonOp (monary or unary operator), eoBinOp and eoQuadOp (binary operators) and eoGenOp (any number of inputs and outputs, see eoGenOp.h) as subclasses. Nobody should subclass eoOp, you should subclass eoGenOp, eoBinOp, eoQuadOp or eoMonOp, those are the ones actually used here.

#eoOp#s are only printable objects, so if you want to build them from a file, it has to be done in another class, namely factories. Each hierarchy of #eoOp#s should have its own factory, which know how to build them from a description in a file.

Author:
GeNeura Team, Marten Keijzer and Marc Schoenauer
Version:
0.9
See also:
eoGenOp.h eoOpFactory
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